Nintendo"s record Mario franchise sees Mario teaming up through all species of partners, yet which verified the most advantageous to the legendary plumber?




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record Mario"s adventures around the Mushroom Kingdom, the island of Rougeport, and multiple dimensions have led that to contact upon aid aside native himself. Not also the legendary plumber himself could defeat his foes all by his lonesome. These partners can selection anywhere from unique Goombas and Koopas to literal meaning pixies that grant Mario abilities the can assist him bypass obstacles and vanquish his foes.

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but in every game, some partners outshine the rest. Who were the partners that gave Mario the ideal leg up against his enemies, in and also OUT that battle? You can be surprised about who comes the end on top.

10 Carrie



Carrie is a Pixl from Super file Mario. She offered Mario the ability to jump on spiked enemies, traverse spikey or hazardous areas, and move faster. With the difference in the fighting layout of the game, going from a standard RPG format to a semi-open civilization platformer, Carrie"s use is invaluable, permitting Mario to easily move through the worlds and also defeat adversaries that you"d otherwise have to stop and fight for a second.

Spiked enemies, especially, were some that you had to move to a different character or various Pixl to deal with. However with Carrie, you have the right to jump top top them and also keep moving, heading in the direction of the finish of the level easily. Her utility in and out of battle makes her one of the ideal partners in the series.



Admiral Bobbery is a Bob-omb, and one of the last partners Mario meets in Paper Mario: The Thousand-Year Door. His ability stem from being able to damage cracked walls or rocks, revealing secrets, as well as being a disastrous tank in battle.

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Not only does he have the highest wellness of a companion in the game, sitting at 40 HP, yet Bobbery additionally has moves that hit multiple enemies. Bomb Squad and also Bob-ombast room moves that reason serious damages to foes, making him as good offensively together he is defensive. The only an adverse is that Bob-ombast has actually the highest possible FP price in the game, utilizing 9 FP.



thoreau is the first Pixl Mario enlists in Super document Mario. His abilities permit Mario to choose up and throw objects, whether they be rocks to activate switches, enemies to chuck into pits, or even at other enemies. It was a ranged move, for this reason Mario didn"t have to be right alongside the thing he essential to grab, make it good for keeping the street from enemies.

Mario could additionally activate switches by cram Thoreau in ~ them, making the latter superb for resolving puzzles or also grabbing far away items. Anytime Mario would certainly chuck an opponent at others, they might bounce top top multiple adversaries in a row, chaining the damage and also clearing the field. While that couldn"t grab spiked enemies, he can toss constant foes at them, gift an efficient replacement for the hammer because that a while.


Super record Mario
That"s right. Bowser to be a party member in Super document Mario, assisting Mario, Luigi, and also Peach in your adventure. In the game, Bowser moves slower than the others and is unable to climb ladders. However, he more than renders up because that this by dealing twice as much damage as the other three.

linked with Thudley, a Pixl that allows the party come Ground-Pound, Bowser will deal 4 times the damages of a consistent jump indigenous Mario. He deserve to make ceo battles go from 10 minute to five or less if you usage his ability correctly. He additionally has the strength to breath fire, giving him a powerful, ranged strike that quickly makes up because that his slow-moving speed and also bulky frame.


The trusted Koopa mailman indigenous the initial Paper Mario ~ above the Nintendo 64 makes it ~ above the most valuable partner list since of his energy at cross gaps and obtaining secrets. Joining Mario after that helps discover letters for him, Parakarry gives Mario an ability similar to the Mini-Yoshi in Thousand-Year Door.

His combat abilities enable him come hit multiple targets, or even lift an opponent out that the battle with waiting Lift. Parakarry"s strengths incorporate attacking airborne enemies, making him helpful for spiked adversaries in the air. In addition to the letter gathering and gap crossing, Parakarry is a shoo-in for among the best partners the end there.


Lady Bow, together commanding together she is, gives Mario some really unique skills both inside and also outside that the battlefield in the original Paper Mario. Outside of battle, she deserve to make Mario invisible come hide him from enemies, allowing him come sneak past those who room too hard to struggle at the time or just to easily move with an already explored area.

In battle, Lady Bow attacks by slapping some sense into enemies, while likewise having the ability to do Mario invisible through her Outta vision ability. Furthermore, Lady Bow"s Spook ability scares enemies off.


The Mini-Yoshi is a companion you uncover in the Glitz Pit in Thousand-Year Door, who deserve to be called anything the player likes. The end of battle, its abilities rival Parakarry"s while also offering a dash that Carrie"s. Mario rides the Mini-Yoshi, boosting his activity speed and also enabling him come clear vast gaps with ease. 2 birds with one stone.

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In battle, Mini-Yoshi shares a multi-hit ability comparable to Lady Bow, ground-pounding enemies multiple times. Along with being important to acquire past a hit in the Pit, Mini-Yoshi"s Gulp ability helps carry out massive damage to 2 enemies, specifically spiked adversaries like the Armored Harriers the Mario encounters off against.


the end of Kooper and Koops for the next two spots, it important came down to abilities. Both duty the exact same out that combat. Mario can kick castle in your shells come hit faraway switches or also get the first strike top top enemies. Both Koopas excel in ~ First-Strike opportunities, however, Kooper"s capability pale in comparison come Koops.

The two abilities the differ are the dizzy Shell and also Fire Shell. Both abilities hit multiple enemies, which is helpful, but the Dizzy covering does no damage. Plus, the dizzy result can last from 1-4 turns, making that a tiny RNG on its effectiveness. The Fire covering is really useful in particular situations, permanently beating Dry Bones along with extra damages to ice enemies.


Koops is the partner that you acquire right after Goombella in Paper Mario: The Thousand-Year Door. Reliable damage, tremendous utility, and also just one all-around an excellent partner, Koops could be called the MVP the battle. Choose Kooper, Mario deserve to kick his covering to hit switches, conference items, and also attack enemies. For a worried Koopa, he absolutely pulls his weight.

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His basic combat abilities are the same as Kooper, being the shell Toss and Power Shell. However, his various other two abilities press him a bit ahead that Kooper. The covering Shield have the right to be inserted on Mario, having in between 2-8 HP. This will safeguard Mario native damage, assisting in countless boss battles. The shell Slam is comparable to Parakarry"s air Raid. It"s an strike that hits every grounded enemies, ignoring their defense. The only drawback of the Koopa duo is that airborne opponents will it is in immune from most of your damage.


If Koops is the MVP that battle, Vivian is the MVP of Paper Mario: The Thousand-Year Door. She parrots Lady Bow"s ability, pulling Mario right into the shadows come hide that from enemies. This can additionally be provided to protect against spike traps, allowing Mario come bypass an otherwise dead end. Once a villain, Vivian now uses her abilities come help Mario rather than hinder him.

Vivian"s big one is the Fiery Jinx, i beg your pardon not only hits every enemies however bypasses your defense and also burns then, dealing damages every turn. Her other necessary one is Veil. This relocate is comparable to Lady Bow"s Outta sight ability. It"s just like what Vivian have the right to do out of battle, except this time in it. Mario and also Vivian space immune from damages for 1 rotate as lock hide in the shadows, even being one of the main ways to stop taking enormous damage against the last boss.

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London Douglas is a college student at the university of Houston. That majors in print Journalism, and love video games. He has interned because that the Houston Chronicle. He right now is a perform writer for starrkingschool.net. His strengths space with Nintendo and the Gamecube era, however he have knowledge about many Nintendo games, and some Playstation titles such together Ratchet and Clank, Persona and also Sly Cooper.